I grew up playing video games and have followed the technological evolution over the years. These games are a source of entertainment and relaxation and can even https://wallawallastudio.com/game-art/ offer opportunities for social interaction and connection. They can contribute to improving a person’s cognitive skills, creativity, communication and reflexes.

It is believed that obesity is also due to increased food intake while playing video games.

To that end, Yee and Suznjevic and Matijasevic discovered that performance was an important reason to play MMO. Players were more relationship driven and previously used the MMO environment to build supportive social media, confirming the findings of Cole and Griffiths and Snodgrass et al. that online games can support positive relationships. The “performance” factor measured the desire to become powerful in the context of the virtual environment by achieving goals and the accumulation of elements related to power.

Studies focused on the possible positive results of the video game have found connections with positive emotions for the players (Ryan et al. 2006; Kutner and Olson, 2008; Wang et al. 2008; Przybylski et al. 2009a; Allahverdipour et al. 2010). Moderate video game appears to contribute to emotional stability (Przybylski et al., 2011) and reduction of emotional disorders in children . Significantly, the video game is defended as a means of relaxation and stress reduction by regular players (Russoniello et al. 2009; Wack and Tantleff-Dunn, 2009; Snodgrass et al., 2011b). Children playing games have reported “delay” in response to problems with friends or parents with feelings of anger, guilt or frustration that disappear after spending time in the game, making players feel much happier . Interestingly, depressed moods are significantly lower in moderate video game players compared to those who “never” play video games and those who play excessive video games, and the time spent on the game stands out as a moderating factor.

The inherent nature of video games seems to promote and facilitate all aspects of Seligman’s PERMA model, e g., Positive emotion, dedication, relationships, meaning and performance. Since the game within this model suggests that the game may have a positive effect on the mental health of people in society involved in moderate video games. With great pleasure, video games can provide all participants with viable mental health benefits. Studies specifically targeting the mental health dividends from violent video games provide mixed results, although other types of video games, including fantasy and adventure games, problem-solving games and puzzle games, can accelerate mental response rates and boost mental health. Some people believe that playing video games and online games in general can be harmful to their emotional and mental health. However, there are many reasons why playing games can also benefit your cognitive skills; From improving skills to developing problem-solving skills, playing skills can be exploited in the outside world.

According to a new report, that could be a well-specific time, when games were found to help reduce the symptoms of depression and anxiety. These games help promote feelings of social connection, a sense of satisfaction and emotional regulatory skills. As noted above, this type of behavior can lead to video game addiction, leading to other negative behavior. Too much play can become a problem, but in moderation you can do great things for your mental health. The truth is that video games have many benefits, including developing complex problem-solving skills and promoting social interaction through online games.